Kevin is a 3D artist and generalist with a current focus on video game production and character art. With over 10 years of experience in multiple different industries, from advertising and promotion, iGaming and now video games, he boasts a wide range of expertise in the digital art medium.
Brought up on from the blocky 3D PS1 era and inspired in his formative years by early Pixar animation features (such as Bugs Life and Toy Story 1), the passion for 3D art and game production was cultivated from an early age. Mostly self-taught, Kevin’s major strengths lie in 3D modelling, sculpting, texturing and rigging for production, but he has also dabbled successfully in animation, video editing and compositing, 3D printing and various aspects of technical and shader art for games.
He is currently employed at NARC, working on an unannounced game project as a character and technical artist, while also creating personal content and taking on commissions in his spare time.