Public talk by William Calleja and Mario Sciuto (WM Art Studio)
The M.A. in Film Studies offered through the University of Malta’s Faculty of Arts is proud to announce a public talk entitled ‘Creating Imaginary Worlds: Colour, Light and Camera Angle in Comics’. The talk, organised in collaboration with Wicked Comics (the NGO behind the Malta Comic Con), will be delivered by two professional comic-book artists, William Calleja and Mario Sciuto, on Monday 17 December at the Dun Mikiel Xerri Lecture Centre, Room 119, Msida Campus, at 5pm, and will be open to the general public. This is the follow-up to a talk delivered last week, but it can be attended and fully enjoyed as a stand-alone lecture.
In this session William Calleja and Mario Sciuto will be covering the way storyboarders plan out scenes by using lights and shades, negative space, size contrast, and colour theory in order to give the viewers a sense of mood, atmosphere, place and time. They will be also discussing the use of different shots, camera angles, text balloons, and onomatopoeia within the comic-book industry.
Always fond of comics and drawing, William Calleja (Malta, 1983), after graduating in Computer Engineering and a career in the computer industry, attended the three-year course of Palermo’s Scuola del Fumetto (i.e. school of comics).
After spending some time working in accountancy and marketing, Mario Damiano Sciuto (Catania, 1983) took the plunge and entirely devoted himself to comics and illustrations. He attended the school of comics in Palermo, and has collaborated with publishing houses such as Star Comics (Italy) and Petit à Petit (France).
Currently working on various projects, both William Calleja and Mario Sciuto contributed to the graphic novel ‘Il Ragazzo Invisibile – Seconda Generazione’ (Panini Comics, 2018), which draws its inspiration from the film by the Oscar-winning director Gabriele Salvatores. William Calleja and Mario Sciuto direct the Malta-based WM Art Studio and coordinate a team of up-and-coming creative young talents.
CREATING IMAGINARY WORLDS: COLOUR, LIGHT AND CAMERA ANGLE IN COMICS